Ambar

Alternate background with an old school Dungeons and Dragons game portrait vibe :) 
Also rendered in UE5

Alternate background with an old school Dungeons and Dragons game portrait vibe :)
Also rendered in UE5

No AI was used :)
I had a fixed camera in mind since the start, so I went with the idea of "if you can't see it, don't model it".
VFX was also not something I was currently interested in learning, so I just made the smoke with textures mapped on a plane.

Zbrush view

Zbrush view

Concept drawing by me

Concept drawing by me

Scan of my own coat I made with Creality Otter used as reference

Scan of my own coat I made with Creality Otter used as reference

Personal project with the aim of learning some UE5 features, like Path Tracing and Spline based grooms, as well as practicing Xgen and my lookdev.
The idea was a character with the skin condition vitiligo (which I have myself), but golden instead of lack of pigment.

I had a fixed camera in mind since the start, so I went with the idea of "if you can't see it, don't model it".
VFX was also not something I was currently interested in learning, so I just made the smoke with textures mapped on a plane.

The mesh is custom, not using metahuman geometry except for the eyes.