No AI was used :)
I had a fixed camera in mind since the start, so I went with the idea of "if you can't see it, don't model it".
VFX was also not something I was currently interested in learning, so I just made the smoke with textures mapped on a plane.
Personal project with the aim of learning some UE5 features, like Path Tracing and Spline based grooms, as well as practicing Xgen and my lookdev.
The idea was a character with the skin condition vitiligo (which I have myself), but golden instead of lack of pigment.
I had a fixed camera in mind since the start, so I went with the idea of "if you can't see it, don't model it".
VFX was also not something I was currently interested in learning, so I just made the smoke with textures mapped on a plane.
The mesh is custom, not using metahuman geometry except for the eyes.