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Anette - Photogrammetry Digi Double

Progress from scan to full game ready model

I've had the fantastic opportunity to have a photogrammetry face scan done at my school, Breda University of Applied Sciences.

With this project, I wanted to challenge myself to make a realistic real-time character; which could be used in games, as well as learn the scan to a finished model workflow. It was also essential to achieve a high degree of likeness. Attention to detail and a variety of references are crucial when trying to recreate a real human within the CGI world.

Huge thanks to my teachers, who gave me constructive feedback throughout the project and to my peers and friends for the support.

Tileable flower pattern: by Bluela on freepik.com